nutopia: from virtuality to neurospace
My current interest in the dematerialization of architecture began with a self-funded millenium project, nutopia's cyberlounge. (Glancey, 2000) A proposed ‘office of the future’, my primary aim was to explore the possiblity of stimulating neural activity within the workplace.
Using a disorientating fusion of atmospherics within an edgeless multi-refracted interior, it hosted de-ionizing salt water tanks, ultrasonic sound, aromatic HVAC systems and low-level lighting.
Neural feedback, tracking systems and real-time data visualization tools were used to support the hypothesis of increased theta activity (brain waves attributed to dreaming and creative thought).


